Lost Dungeon Generator
I’ve lost the code! This is the lesson you learn when you’ve spent years avoiding version control. I’ve made sure to change that last weekend. Anyway, as I’m an avid fan of procedural generation and automation in general, I thought I’d share a webGL demo of a dungeon generation algorithm I was working on. The way it works is nothing fancy, I’ll explain its workings in a later post. For now though, enjoy!