Critical Hit! Studio

A Game Developer Portfolio

Monthly Archives: April 2015

Game of Life LWP Demo Video

Posted on 28 April, 2015  in Blog

I just finished putting together a quick demonstration of the use of my latest live wallpaper, Game of Life LWP. Check it out below!





Monthly Archives: April 2015

Game of Life LWP Now Released!

Posted on 23 April, 2015  in Uncategorized

Last Saturday I picked up Android Studio with the intent of doing some serious learning on it.  As mentioned in my blog post before, I felt really dependent on Unity and needed to branch out.  Since then I’ve been working on a live wallpaper dubbed “Game of Life.”  Now I’m happy to say that the initial version of Game of Life LWP out!  While it may not be completely finished, as there are a lot of things I wish to improve, this live wallpaper has reached the point in development where I feel comfortable releasing it.   Anyway, the Details:


Game of Life LWP celebrates John Conway’s Game of Life simulation as a live wallpaper for the Android and is now available as a free and paid version.  While the free version features a handful of customization options, the full version allows a lot more freedom for personalization.  Below are screenshot examples of the different possibilities with each version:



Screenshot_2015-04-22-19-59-26 Screenshot_2015-04-22-19-48-40



Screenshot_2015-04-22-20-12-23 Screenshot_2015-04-22-20-10-22


As I’ve made many different versions of John Conway’s Game of Life in the past, the biggest obstacles I’ve had to overcome was (obviously) the transition to Android Studio itself.  I have to say, though, that I find it much more to my liking than Eclipse, and I much prefer writing on it than I did Monodevelop for Unity.


As far as prototyping, the biggest issue I’ve stumbled across is getting the Android Virtual Device emulator to work.  No matter the settings it just ends up a black screen.  It appears a lot of people have this problem, and I believe it might have to do with my using Intel HD Graphics, but being that deploying to an actual device via USB was a pretty easy affair, I haven’t really looked too far into it.


Anyway if you’re interested in taking a look at Game of Life LWP it is available for all android devices running version 2.3 and up.

You can download the free version here



Monthly Archives: April 2015

Android Studio and Material of Life

Posted on 20 April, 2015  in Blog

My schedule has been filled to the brim in the past few weeks, with school work, exams, and work I had little time for myself and my projects! However with the little time I did have I managed to get started on a new live wallpaper I’ve been meaning to work on using Android Studio for the very first time.


I’ve been trying to branch away from Unity for other projects with hopes to eliminate my dependency for it. While Unity is a great IDE, I felt that the more comfortable I got with it, the more trapped I became. This feeling reached is peak last year, and shortly after I heard about Android Studio and wanted to give it a try.


For those that are familiar with Conway’s Game of Life, Material of Life is a live wallpaper of that very same simulation, but with Android L’s Material Design theme in mind. Below are a few pictures of what I have so far on the project.



Screenshot_2015-04-20-01-30-27 Screenshot_2015-04-20-01-30-53 Screenshot_2015-04-20-01-30-42

Conway’s Game of Life has always intrigued me due to its seemingly complex behavior from a very simple algorithm, creating what seems to be a simulation of life in it’s most basic form.  Conway’s Game of Life operates with these simple rules:


  1. If a living cell has less than 2 neighbors, the cell dies from isolation
  2. if a living cell has more than 4 neighbors, the cell dies from overcrowding
  3. if a living cell has 2 or more neighbors, but less than 4, it lives on to the next generation
  4. if an empty or dead cell has exactly 3 neighbors, it has met the requirements for life and turns into a living cell.


Monthly Archives: April 2015

A New Beginning!

Posted on 4 April, 2015  in Blog

Finally I’ve found time to work on a real portfolio website!  For those who don’t know me, my name is Patrick Richardson and I’ve been a hobby game developer since the ripe age of 13.  15 Years later I continue to dabble in various areas of game design.  While I’ve composed my own music and illustrated my own visual designs, I’m first and foremost a programmer and gameplay experimentalist.  My favorite things to work on are procedural generation and artificial intelligence.


Enough about me! Lets talk a little bit about Critical Hit! Studio.  The goal behind this website is two-fold.  Firstly, this will be a portfolio of my most significant works and, secondly, this website will serve as a blog where I can collect my thoughts and keep myself on track.


Thanks for visiting! I hope to add more as I go, check back soon!